Employee Motivation is the Big Challenge facing businesses today. The Fundamental Question is: HOW exactly do we motivate employees to do their job the way it's supposed to be done and enjoy it, too? Ultimately, everything a business does that amounts to a lasting forward step depends on motivating employees or, in other words, depends on applying the correct answer to that question. THAT'S BECAUSE employee motivation is the vital ingredient to (a) overcoming business problems, (b) achieving business progress, and (c) realizing business goals. Motivating employees for greater individual and team performance is the main road to enterprise success. | ||||||||||||||
| THIS SECTION MENU: Performance-building / Awareness-creating / Ability-building / Resource-equipping / Motivation-building
Motivation-building Today, people want everything distilled to its simplest form. So for your reading convenience, here is the one-sentence secret to employee motivation-building:
Whoa, you say, it's impossible for it to be that simple. But that, in essence, is all there is to motivation-building. Any activity, thing, condition, or program that results in getting a person to accomplish desired performance does so by making the execution of that desired performance more rewarding than the execution of undesired performance. Here's why it works that way. Whenever a person faces a choice between two mutually-exclusive endeavors such as doing desired performance versus not doing desired performance the person always chooses to pursue whichever course of action appears to hold the greater amount of net reward for him or her. (We call this the Law of Performance Choice.) So, if it happens that not doing desired performance appears to hold the greater net reward, that's the alternative that gets pursued! This takes us to the pivotal question of motivation-building: HOW do we get employees to choose to pursue desired performance over undesired performance? THE ANSWER IS: We do it by increasing the net reward of desired performance, as employees perceive it. And how do we do that? It's in the upside versus downside of each endeavor. Every performance holds an upside and a downside for the performer. The Upside is whatever a performer LIKES about doing the particular performance. The Downside is whatever the performer DISLIKES about doing it. The UPSIDE can take the form of a compensation, event, communication, condition, situation, and/or opportunity that the performer finds enjoyable, beneficial, or fulfilling. It can be an aspect of the performance itself or it can be something received afterward as a result of doing the performance. The DOWNSIDE is anything that the performer must either painfully endure or reluctantly give up to accomplish the performance. Things that a performer might have to endure include difficulties, physical discomfort, psychological discomfort, fatigue, boredom, risk, and inconvenience (or hassle) involved in doing the performance. Things that a performer might have to give up to engage in the performance include energy, resources, and the opportunity to do something else instead. Virtually every performance carries both an upside and a downside. So, associated with every endeavor or performance is a formula. We call it the Net Reward Formula, and it reads like this: Upside
Downside = Net Reward So, the way that we go about increasing the net reward of desired performance is by (a) EXPANDING the upside and/or (b) SHRINKING the downside of doing the performance, as viewed through the eye of the performer.
We accomplish this vital process through two steps:
These two steps are the essence of employee motivation-building or, put another way, they are The 2-step Motivation-building Process. So how do we do Step 1, or go about finding out what types of experiences make doing desired performance more rewarding for employees? Two basic ways: (1) We can ask them and (2) we can use trial-and-error. In the second way, we would guess at what we think employees might like or want, then provide that thing either as part of doing desired performance or as a consequence for accomplishing desired performance (but not for undesired performance). Then we observe the results. If it increases the frequency or intensity with which employees pursue desired performance, we've found something they like. If it doesn't, it's not something they like. It's easy to guess at what to try because most humans have the same basic desires. That is, most of us want:
Or put another way most of us seek praise, convenience, fun, money, importance, success, advancement, nobility, and altruism (more on these things shortly). Once we identify the specific experiences and rewards employees enjoy and want, we then should make those things either a part of doing desired performance or a pay-off for accomplishing desired performance (while, of course, taking care to avoid making those same things a part of undesired performance). Simultaneously, we should try to reduce or eliminate any needless pain and suffering employees might have to endure when pursuing desired performance. All this is the essence of Step 2, or the process of expanding the upside and shrinking the downside of doing desired performance. By applying the two steps of motivation-building, we make doing desired performance MORE REWARDING than doing undesired performance for employees. This, in turn, causes employees to choose to perform a greater amount of desired performance. This is how motivation-building happens. It's also what the upcoming Top 10 Motivators of greater employee performance are all about. However, before jumping into the Top 10 Motivators we're first going to take a brief side-trip to precisely define the concepts of performance and motivation.
The way that we make doing desired performance more rewarding than doing undesired performance is by applying one or more of The Top 10 Motivators of greater employee performance. We view these 10 motivators as the fundamental ways that a leader/manager can generate an increased amount of desired performance within his/her enterprise or team. We start with the short list, then expand it to the brief description list, and, finally, provide the full explanation. TOP
10 MOTIVATORS The Short List
Motivators #1-9 involve expanding the net reward of desired performance. Motivator #10 involves reducing the net reward of undesired performance.
It's also possible to distill motivators #1-9 to one-word each. It reads like this. To make desired performance more rewarding than undesired performance, infuse desired performance with:
TOP
10 MOTIVATORS in Brief Description
TOP
10 MOTIVATORS The Whole Picture MOTIVATOR
#1: This particular motivation-builder is, perhaps, the most important of all. If a manager does this and nothing more, the incidence of desired performance in his or her team will increase! RAP stands for Recognition, Appreciation, and Praise. Although similar, there's a slight distinction between these three things:
Receiving any one of the three is gratifying to most of us. However, it's possible to combine all three for maximum impact. Here's an example:
Humans very much enjoy receiving RAP. For many of us it's our biggest motivator at work or, at the least, second only to cash. Unfortunately, as powerful as RAP is, most leaders and managers use it sparingly. The reason they state for doing so is: Team members already get too much praise and if I praise them before they achieve the goal (i.e., before they perform a complete act of desired performance), they'll become de-motivated and stop working toward the goal. This reasoning might sound logical. But it's actually incorrect. To prove it to yourself, simply go up to ANY group of workers salaried or hourly, leadership or non-leadership and say the following: Would everyone here who has been receiving too much praise from their boss please raise your hand. You know what no one ever raises their hand. Because no one anywhere believes that s/he is receiving too much sincere recognition, appreciation, and praise. Contrary to what many leaders and managers surmise, RAP is not overused. Instead, it's one of the most under-used motivators in the workplace today. Virtually EVERYONE loves RAP; virtually NO ONE receives close to as much as they would like. In short, no one gets so much of it that they're tired of it. Therefore, we should seek out instances of RAP-deserving performance by employees and, whenever we find it, promptly deliver sincere recognition, appreciation, and/or praise. So,
what specific instances should we provide RAP for?
The main idea is: We focus on rapping right actions because the more RAP employees receive for right actions the more they enjoy doing right actions; and the more they enjoy doing right actions the more right actions they do; and the more right actions they do the quicker and more effectively the team achieves its overall goals. This happens because (a) performance progress is the pathway to goal achievement and (b) RAP is a primary motivator of performance progress. In other words RAP
> More Performance Progress >
Quicker Goal Achievement It's that simple. HOW
should we deliver RAP for maximum impact? To deliver RAP for maximum impact, make your RAP: SINCERE. Mean what you say and say only what you mean. If you don't believe it, don't say it. People almost always sense when someone is lying. So sincerity, or truthfulness, is Rule #1 for delivering effective RAP. It's because lying is a form of disrespect and disrespect is a de-motivator. Which means, insincere RAP is worse than no RAP at all. (Note: Whenever the rare instance occurs where someone says s/he's receiving too much positive reinforcement, what s/he's probably referring to is too many insincere compliments a.k.a. flattery and BS.) SPECIFIC. Tell the person exactly what s/he did that you liked. In other words, state the specific actions or outcomes that earned him or her the RAP. Generalized RAP can sound like BS, and that's not good. IMMEDIATE. Deliver RAP as soon as possible after spotting the right action. The longer the delay, the smaller the impact will be on motivating repeat performance. FREQUENT. Don't be stingy with it. Every step forward every act of personal progress or performance improvement deserves some RAP. PERSONALIZED AND INDIVIDUALIZED. Use your own words and style express how you feel as opposed to how the company or management feels. And when delivering RAP to a group, try to give it to individuals, as well. VARIED AND RANDOM. Avoid saying the same thing every time you give praise. Also, avoid praising the same employee for the same thing at the same time every day. Routinized RAP smacks of insincerity. And, as we've said, insincere-sounding RAP is worse than no RAP at all. So make your RAP creative and spontaneous. SEPARATE FROM CRITICISM. Don't combine criticism with RAP. Doing so reduces the enjoyment and motivating impact of the RAP for the employee. Give any criticism and bad news at another time. OCCASIONALLY COMBINE WITH A TANGIBLE REWARD. For extra impact in special situations, give a token of your appreciation along with the RAP. Use this for spotlighting right actions that are extra-important and that you want an employee to definitely repeat. The reward need not be expensive a movie ticket, $5 gift certificate, or even just a $1.00 coin are examples. Note: The purpose of the reward is to express your appreciation, not to replace it. So keep the focus on your appreciation as opposed to the object. TO
SUM UP
Applying
this Motivator #1 will substantially increase the amount of desired performance
in most teams. However, if you desire to generate still further motivation in
employees, consider also applying one or more of the following Motivators #2-10. MOTIVATOR
#2: As previously explained, every endeavor has an upside, a downside, and a measure of net reward as expressed by the formula: Upside Downside = Amount of Net Reward So one way we can increase the net reward of a particular performance is by shrinking the downside (i.e., reducing the difficulties, discomfort, fatigue, boredom, risk, inconvenience, and lost resources) that's incurred by the performer in doing the performance. For most performances the downside comes in two parts: Necessary and Needless. Necessary Downside is the part that's vital to accomplishing the performance. In other words, without it the performance couldn't be completed, or at least not completed well. Needless Downside, on the other hand, is the part that's non-vital to the performance. In other words, if it were eliminated the performance could still be accomplished. We call this aspect of downside hassle. Hassle connected to desired performance reduces the net enjoyment, or net reward, of the performance for the performer and, thereby, reduces motivation to accomplish the performance. Therefore, we should identify the hassle associated with doing desired performance and eliminate it! Or, put another way, we should make doing desired performance more convenient. By doing that we decrease the downside and, thereby, increase the net reward of desired performance for employees, which builds employees' motivation for doing the performance. HOW
does one go about identifying Needless Downside, or Hassle? Even with that, spotting hassle can be tricky. This is because it often appears under the headings of company policy and standard operating procedure. When first installed, a procedure might be Necessary but, over time, becomes Needless without anyone recognizing it. So identifying hassle requires constant scrutiny of those things that are assumed to be necessary and given. Once identified, eliminating Needless Downside can require persistence. This is because it often entails someone having to make a change in procedure or thinking a formidable hurdle in any situation. In addition to outdated, nonproductive policies and procedures, three other factors also can cause job aggravation: (1) lack of awareness by an employee of what exactly constitutes desired performance, (2) lack of ability to accomplish desired performance with ease and proficiency, and (3) lack of adequate resources for doing the job correctly. The three simple fixes for these three conditions are awareness-creating, ability-building (i.e., training), and resource-equipping.
TO
SUM UP
MOTIVATOR
#3: Every job or task consists of a particular set of activities. In the eye of each performer each of those activities is either Enjoyable or Non-enjoyable. So for each employee each performance consists of X percent of enjoyable activity and 100X percent of non-enjoyable activity. The greater the percent of enjoyable activity in a particular performance, the greater the net pleasure, or net reward, that the performance holds for the performer and, thereby, the greater the performer's motivation to accomplish the performance. However, humans differ in their affinity for performing various types of activities. What one person loves another person hates. Which means, the percent of enjoyable activity contained in a particular performance differs among employees. Therefore, we should as much as possible match employees to jobs and tasks that involve activities that they innately enjoy doing. By doing this we increase the net reward of desired performance for employees, which builds their motivation to accomplish the performance. How
do we find out what employees enjoy doing? Another way of finding out what employees like is by OBSERVING them in action. When a person is pursuing an activity with tireless effort and a smile it usually means s/he enjoys the activity. When s/he's having trouble mustering energy and a smile, it usually means s/he finds the activity to be non-enjoyable. Lastly, there's the situation where a job or task contains activities that the employee not only doesn't enjoy, but actually dislikes. This can be troublesome because us humans tend to screw up and forget about those activities that we find to be objectionable. In a situation where there's only one type of job and it contains some activities that are objectionable to most employees, you might try one or both of these two strategies. First, try eliminating the disliked activities by changing a procedure or by designing or automating the activity out of existence. Second, try expanding the job to include additional activities that the employees like doing. If possible, arrange for the disliked activities to come first, followed by the liked activities. That way the enjoyable activities serve as positive reinforcement for completing the unenjoyable ones. TEAM MEMBER RECRUITMENT: Along with the above, an additional way to increase the level of work enjoyment within your team is to apply selective recruitment. In other words, during the process of selecting persons to fill a particular job position, hire only those who would enjoy (or at least not dislike) performing the activities involved in the job. A recruitment or consulting firm might be helpful in constructing a test for assisting you in determining the degree to which any particular job applicant is predisposed to liking the activities involved in a particular job. Another way of matching a person to a job is to describe for the person the specific activities involved in the job, and then observe his/her response. After that, you might close with this question: On a scale of 1 to 5, with 1 being 'no enjoyment' and 5 being 'very high enjoyment,' in your opinion how much would you enjoy doing the activities that I just described? Obviously, a person who answers 4 or 5 is probably more likely to enjoy that particular job than one who answers 1 or 2 (assuming that they're giving honest answers, of course). TO
SUM UP
MOTIVATOR
#4: When a person receives something s/he likes as a result of something s/he has done, s/he will likely repeat whatever s/he did that resulted in getting that something s/he liked. This phenomenon is validated by over a half-century of behavioral research. It's now considered to be a fact. And common sense confirms it, too. We all know that when we receive something we like as a result of something we've done, we tend to repeat what we did in anticipation of getting more of what we like. What this means is: If we want to motivate a person or group to continue a particular performance, one way of accomplishing this is to give them something they like as a consequence of doing the performance. This process of giving someone something they like as a consequence for a performance is known as reinforcement, often called positive reinforcement. And that something they like is known as a reinforcer, sometimes called a reward. (Note: Do not confuse providing a reinforcer with providing an incentive. An incentive is a promise to deliver a particular thing if the performer delivers a particular performance. It's provided before the performance occurs. A reinforcer, on the other hand, is a reward that's received for actually accomplishing the performance. It's provided after the performance occurs. The logic behind an incentive is: If you do X, I'll give you Y. The logic behind a reinforcer is: Because you did X, you're getting Y.) In the work setting there are four categories of reinforcers:
So, a reinforcer is an enjoyment-producing thing, communication, activity, or opportunity given as a consequence for a particular performance. Reinforcers are widely used in motivation-building. For example, four of these Top 10 Motivators make use of reinforcers. Motivator #1 uses RAP, a social interaction reinforcer. Motivator #6 uses winning moments, an activity reinforcer. Motivator #7 uses career advancement opportunity, an opportunity reinforcer. And this motivator #4 uses one of the most powerful reinforcers of all, money a tangibles reinforcer. CONTINGENCY
DIFFERENTIAL IS THE KEY Contingent Reward is that which can only be had through doing desired performance. In other words, if the performance isn't accomplished, the reward isn't realized. Non-contingent Reward is that which can be had without doing desired performance. In other words, employees get it regardless of whether or not they accomplish desired performance. A key to building employee motivation for desired performance is to increase the amount of contingent reward and decrease the amount of non-contingent. Doing this is an underlying purpose of each of these Top 10 Motivators! The difference between the amounts of contingent and non-contingent reward we call the contingency differential. Contingent Reward Non-contingent Reward = Contingency Differential The greater the differential between contingent reward and non-contingent reward, the more frequently employees will choose desired performance over undesired performance. This explains why, in most organizations, pay is not a motivator of increased desired performance. Most companies provide the same amount of pay regardless of the amount of desired performance that an employee delivers. In order for pay to be a motivator of a greater amount of desired performance, doing a greater amount of desired performance must result in greater pay than doing the usual amount of desired performance. Therefore, we should pay an employee more when s/he accomplishes a greater amount of desired performance than when s/he accomplishes the usual amount. Doing this results in a portion of employee pay being contingent on doing desired performance. This, in turn, increases the net reward of desired performance for employees, which builds their motivation to accomplish it. There are many ways that differential pay can be applied. No one way is best for all companies or situations because a differential pay program must accommodate the unique goals and functions of each particular enterprise. So creating the optimal program is a refinement process done by trial-and-error. Regardless, applying the following guidelines will likely increase the motivational impact of most differential pay programs. GUIDELINES FOR AN EFFECTIVE DIFFERENTIAL PAY PROGRAM 1. CREATE a pay system consisting of two parts: (1) a base pay given for base performance and (2) a performance bonus given for bonus performance. The two should add up to a total compensation amount that's competitive within your industry or market. 2. MAKE the performance bonus at least 15 percent of the total pay. For example, if base pay is, say, $6.00 per hour, the performance bonus might be an additional $1.00 per hour (or more). 3. MAKE the performance period the same as the pay period, typically either one week or two weeks. If you have a longer pay period, consider having several performance periods within the pay period, with each performance period having its own bonus opportunity. 4. ISSUE the performance bonus with each paycheck. 5. BASE the bonus on a simple, unambiguous performance criterion or set of criteria. Unambiguous means open to one possible interpretation only. Here are samples of simple, unambiguous performance criterions. Any one or a combination of which can serve as criteria for a performance bonus.
6. BE SURE to base the bonus on performance that's controllable by employees. Avoid pinning the bonus to something that employees only partially control the outcome of. (If any of the above samples of performance criterion aren't controllable by your employees, don't use that criterion.) 7. MAKE SURE employees know how much bonus they earned in each pay period. Pay the bonus with a separate bonus check or show the bonus amount on a separate bonus line on the stub of the regular paycheck. 8. MAKE SURE employees know what specific performance the bonus is for. Getting a bonus without knowing why has no motivating value. 9. NEVER issue the bonus to an employee who didn't earn it. In other words, never pay a bonus to a person who failed to meet the pre-established bonus performance criterion. COMMENTS. Many things can sabotage a differential pay program. To create an effective one requires trial-and-error. After each test period, keep what's working and replace what isn't with something new. Then test again. Eventually perfection arrives. Many variations are possible. For example, we can base the performance bonus on either individual performance or team performance, or on both. Basing it on team performance can provide the benefit of creating peer pressure on poor performers (a.k.a. bonus detractors) to bring their substandard performance up to par. We also can use a revolving bonus criteria, where the criteria changes every month or so. This injects variety and newness into employees' jobs. It also helps broaden employee focus and abilities. Lastly, we can apply a sliding scale to the bonus criteria. For example, employees could get full bonus for meeting the full bonus criteria, half bonus for coming just slightly short of the full criteria, and no bonus for falling substantially short of the criteria. What constitutes slightly short and substantially short should be defined by specific criteria, or hard numbers. An advantage of a sliding scale is that it keeps an employee from giving up after one stumble or the first bad day. For more info on the principles of behavioral psychology and how to use positive reinforcement in the workplace, check out Performance Management by Aubrey Daniels (770-493-5080). TO SUM UP
MOTIVATOR
#5: Virtually everyone likes feeling important! So what enables an employee to feel that way? The equation is simple: An employee who does important things is important; an employee who does unimportant things is unimportant. In other words: Doing important things = Being an important person. So for an employee to feel important s/he must feel like s/he's doing important things. This leads to the crucial question: In a team situation, what makes a particular activity important? The answer: An activity is important when it's considered to be important by the team's leadership. So
how does a team member know which activities the team leadership regards as important?
Leadership attention = Performance importance Therefore, we should pay personal attention to the performing of desired performance by our employees. And how do we do that? We take personal time to get personally involved with it. In other words, we frequently take time to explain, train, observe, and/or respond to desired performance. That's all there is to it. What the leader pays personal attention to is seen as important by employees; what s/he doesn't pay attention to is viewed as unimportant. TO
SUM UP
MOTIVATOR
#6: A winning situation is one that's filled with winning moments. A winning moment is a point in time when a person succeeds at reaching a desired goal and enjoys it. Humans like winning moments a lot. So winning moments can be used to enhance the net reward of a particular performance for a performer and, as a result, build the performer's motivation to accomplish the performance. Therefore, we should structure desired performance into a series of desired goals, then arrange for employees to succeed in reaching them, and finally celebrate after each goal achievement. Or, put another way, we should infuse desired performance with success enjoyment. In a nutshell here's how to do it.
Through these four steps, we can actually turn employees' work into a FUN GAME. For details on how to do this, check out the Progress-creation Game. It's an especially effective way to create motivation for achieving special goals and implementing special programs. TO
SUM UP
MOTIVATOR
#7: Most of us enjoy the feeling that accompanies personal progress and development. And personal advancement in our job is one of the ways that we can realize that progress. Indeed, many of us would give above-average effort to gain that feeling if the opportunity was there. However, in most companies the opportunities for position advancement are few and far between. Therefore, we should create an intra-position advancement system that makes an automatic connection between sustained desired performance by an employee and that employee's personal position advancement. For this to work, every employee must recognize the following cause-effect dynamic: Sustained Desired Performance > Personal Position Advancement
So how do we solve this problem? Answer: We install intra-position advancement that is, upward movement within a particular position. We do this by (a) creating multiple levels of professional accomplishment within each position, (b) attaching to each level a particular title, pay grade, and/or set of perks, and (c) defining a performance criteria for each level, thereby enabling an employee to qualify for advancement. The criteria should be challenging-but-attainable. Or, in other words, it should be tough enough that an employee cannot qualify by way of substandard performance but not so tough that the criteria can't be satisfied with a reasonable amount of effort or sustained desired performance. In short, we want a worthy, good-performing employee to be able to qualify for a promotion every few months or so (or at least once or twice each year), with the first promotion or two coming a little quicker in order to grease the motivation skids. TO
SUM UP
MOTIVATOR
#8: Something is noble when it possesses high character or extraordinary merit. Most persons derive large satisfaction from being involved in a noble venture so much so that they will support what they regard to be a noble venture with great conviction and, at times, considerable sacrifice. Therefore,
if we were
to turn our enterprise into a NOBLE VENTURE it would give employees an opportunity
to derive a deeper measure of personal satisfaction from their desired performance,
because their desired performance would be imbued with nobility. HOW
can we turn our team activity, or business enterprise, into a noble venture? To turn your enterprise into a NOBLE venture, apply these seven steps: 1. Make it your personal mission to be the leader (manager or owner) of THE BEST team, store, department, or business in your market, region, industry, or company. This will require extra work and sacrifice. If for whatever reason you can't or don't want to make this personal commitment and sacrifice, stop here and proceed to the next motivator. NOTE: We're talking about being the best, not the biggest. Nobility is a quality, not a quantity. Of course there's nothing wrong with being the biggest. It's simply not the issue here. 2. Translate your personal mission into a concise sentence or statement that will become your team's point of pride and rallying cry. You can call it your Team Mission, if you like. Or you could call it your Point of Pride. This statement now becomes the reason or justification, in effect, for why every employee should perform their job to a particular level of performance excellence. 3. Write out a Performance Excellence Job Description for each job position on the team. Describe the type (or level) of desired performance that's required in each position for achieving the team's Point of Pride. Each description should contain two parts: (1) the Overriding Objective of the position and (2) a description of the Specific Action and Outcomes necessary for achieving the Objective. For a description of how to pinpoint performance specifics, see the Awareness-creating chapter. 4. Convey the Performance Excellence Job Descriptions to your team. In addition, provide whatever training and resources they need for doing the performance described in the Job Descriptions. 5. Communicate the Point of Pride to your team on an ongoing basis. Communicate it orally and in writing. Include it as part of every communication, as much as feasible. Let your employees know on a frequent basis that it's your fervent desire and personal mission for your team to be THE BEST at what it does to realize the team's Point of Pride to the furthest extent possible. 6. Personally demonstrate exemplary performance on a daily basis. In other words, personally embody the type of attitude, commitment, and desired performance that every employee must provide in order for your team (store, department, business) to achieve its Point of Pride. Similarly, base every decision and communication you make on the Point of Pride. The foundation of a noble venture is leadership integrity (i.e., leading by example walking the talk and talking the walk). This step, along with Step 7, is the crux of the process. 7. Never tolerate from any employee deliberate recurring undesired performance. Such performance we call anti-noble performance. Of course, everyone has an occasional accident, oversight, or unintentional mishap. And most everyone occasionally lapses into a moment of inadequate or less-than-great performance. But that's different from deliberate recurring undesired performance. Basically, if a person knows WHAT s/he should be doing and has the SKILLS and RESOURCES to do it but is routinely not doing it, then s/he is engaging in anti-noble performance. The toleration, or implicit acceptance, of anti-noble performance by a team's leadership is an insidious disease that undermines and defeats an organization from within and, ultimately, strips that organization of any sense of nobility. To avoid exhibiting toleration of anti-noble performance, a leader's position toward that performance must at all times be this: Either (a) the anti-noble performance must cease immediately (and be replaced by desired performance) OR (b) the perpetrator of the anti-noble performance must be promptly removed from the team. Any position other than this constitutes toleration of anti-noble performance. In conclusion, Steps 1 through 5 can be taken, but if Steps 6 and 7 aren't scrupulously executed, the process will not take, your business will not rise to a level of nobility in the eyes of your team. The upshot of this process is that it will infuse your enterprise with three Ps Purpose, Pride, and Passion.
MARKETING TIE-IN: If the Point of Pride can be defined in a way as to also be usable in marketing, so much the better. To have sales-building effectiveness, the statement must define the main point of difference between you and your competitors. As such, it must be a provable fact. For further info on defining a point of difference, see Differentiate or Die by Jack Trout. Pay special attention to Chapter 8. For an article on differentiation in this website, go to Differentiation-builders. TO
SUM UP
MOTIVATOR
#9: Altruism is the providing of help or assistance to another person when we're not required to do it and don't receive extra remuneration for doing it. Most of us derive fulfillment from performing altruistic acts particularly when those who we help sincerely appreciate what we've done for them. One of the most helpful and, therefore, satisfying acts of altruism is helping another person succeed in a pursuit that's important to them. In fact, most of us will give diligent effort even go out of our way to help someone succeed if that someone appears to really need or want our assistance, or personally requests it. This is especially true when the person is someone we like or respect, such as, perhaps, a fellow employee, including our leader. Therefore, we should seek out or try to arrange instances in which employees have an opportunity to derive personal fulfillment from helping other employees personally succeed at their job. One way we can provide this opportunity is to offer qualified employees the opportunity to mentor and/or train coworkers, especially new recruits. Before doing this, however, it might be helpful to train the would-be mentor/trainer in effective mentoring and OJT procedure. For a detailed description of OJT (On-the-job Training) procedure, see the Training chapter. Another
and very powerful way to provide this opportunity is to make it
possible for employees to derive personal satisfaction from contributing to
their leader's personal success on the job! The fact of the matter is, every time an employee comes to work and delivers desired performance, s/he's doing exactly that that is, helping his or her leader personally succeed. So why not let employees derive enjoyment and motivation from it? This, of course, is not easy for many leader-managers to do. It's because many of us like to feel that we and no one else, or certainly not an employee is responsible for our success. It can be a humbling thought to realize that our career success is due, in no small part, to the unending stream of unheralded daily performance contributions of largely-unnoticed first-level hourly employees. However, if we can swallow our pride and accept reality, we have a great opportunity to increase employee motivation for desired performance. We can easily do it by applying the following 3-step process now and then (such as when we're confronting an unusually big goal or important project):
This is all so simplistic that many leaders blow it off. But personally helping one's leader to succeed is a powerful motivator for many of us. That's because most of us derive pleasure from giving a gift to someone we like. And when we help someone we like to personally succeed, we give them one of the greatest gifts of all. TO
SUM UP
MOTIVATOR
#10: The way we motivate employees to choose desired performance over undesired performance is we either (a) make desired performance more rewarding OR (b) make undesired performance less rewarding. Motivators #1-9 deal with the first strategy. This motivator #10 deals with the second one making undesired performance less rewarding. Apply this motivator in situations where an employee is pursuing undesired performance because that particular performance constitutes a rewarding experience for him or her. HOW
do we make undesired performance less rewarding? This takes us to a pivotal question: Why, in certain cases, does undesired performance have such a strong upside in the first place? Certainly no competent manager would deliberately build the upside of undesired performance. One reason is, sometimes the upside of undesired performance is created by non-deliberate reinforcement that is, by the performer receiving some sort of inadvertent pleasure or reward as a consequence of doing the performance. This can cause an employee to pursue the undesired performance with great frequency or persistence. Oftentimes this non-deliberate reinforcement of undesired performance results from a company compensation program that makes no distinction between types of performance. In other words, the employee receives the same amount of pay for undesired performance as for desired performance, or the same amount for an average amount of desired performance as for an above-average amount. Other times the reinforcement occurs when fellow employees shower attention on the performer of the undesired performance. In conclusion, whenever a stubborn performance problem exists that is, where a particular undesired performance is chronically present the correction strategy is twofold:
|